BIO



About Me

I was born in brisbane australia and from a young age was captivated with computer generated imgery.
I started when i was barely eleven years old learning cad programs and quickly discovered the artistic freedom offered through applications such as 3d studio max.
After 8 years teaching myself the in's and out's of 3d studio max I feel it is my most proficient application and I feel confident in almost all areas of the program.
Artistically I feel through years of experience with photography I have developed a strong sense of composition and a good eye for color which have helped me develop my 3d style.
Currently I am working in an urelated field but hope soon to start with a visulization of vfx company and continue learning.

I have previously worked with Frantic Games as a high poly modeler working on a game titled 1944 D-day While working with Frantic Games I also took on rolls as level designer, logo renders, promotional work and team managment

My strongest skills in my personal opinion include:

-High poly technical / organic modeling
-Environment modeling
-Mental Ray rendering / shaders / lighting